--------------------------- --------------------------- -- Tutorial: Background task. Test 1 -- Sleep for 10sec, then display a message to the user. -- -- Copyright (c) 2006-2008 Capricorn 76 Pty. Ltd. --------------------------- --------------------------- --------------------------- -- Run in the background for 10seconds --------------------------- IApp:sleep(10000); --------------------------- -- Initialise the sound engine, ask it to detect the sound driver --------------------------- local soundInitialised = ISound:init( 'AUTO_DETECT_SOUND', -- Instead of using hard-coded strings, we could IApp:load('constantsSoundDrivers.e76script') and use the pre-defined constants. 20, -- Frame rate for sound updating (how many times a sec the 3D position is updated when viewing a 3D scene) 0, -- Thread priority. The sound engine runs in a different thread to the graphics engine. This controls its thread priority level compared to other threads in the system. true); -- Silent errors are on, so ScriptENGINE will not raise an error. But this function will return 'false'. --------------------------- -- Try to initialise sound, so we can play an alert sound --------------------------- if (soundInitialised) then --------------------------- -- Load and play a sound --------------------------- local sndId = ISound:load('snd', 'tutorial.ogg'); if (sndId) then ISound:play(sndId); end --------------------------- -- Show a message to the user --------------------------- IApp:showMessageBoxOk('Background task complete', 'Information'); --------------------------- -- Close the engine, the window will close, and the program will terminate --------------------------- ISound:destroy(); else --------------------------- -- If we failed to open the sound device (the user may not have one installed), then just show a message to the user --------------------------- IApp:showMessageBoxOk('Background task complete', 'Information'); end
Copyright © 2006-23 Sep 2009 Capricorn 76 Pty. Ltd. (created on Wed Sep 23 16:49:11 2009)